SUMMARY
Innovative motion designer, interactive storyteller, product designer, and interdisciplinary researcher with over a decade of expertise in professional design fields, including broadcast media, film, and exhibitions. Recent projects blend emerging technologies (XR, AI, AR/VR) with storytelling to craft immersive and emotionally resonant experiences. She is passionate about fostering creativity and inclusivity through design, technology, and interdisciplinary collaboration, and excels in developing narrative-driven projects that integrate diverse sensory modalities to deepen audience engagement and empathy.EDUCATION
New York University, Brooklyn, New York, United States
Interactive Telecommunication Program (ITP), Tisch School of The Arts — MPS
- Interactive Design, Physical Computing, Immersive Design, Virtual Production, Mixed Reality, Game Design, Machine Learning.
Hongik University, Seoul, South Korea
Interaction Design — MFA
- User Experience Design, User Interface Design, Interaction Design, Research for Interactive Content in Brand Promotion.
- Master’s Thesis (research)
: Analysis of Experiential Content Utilizing Multi-Sensory Interface :Focusing on the Cases of Brand Experience Marketing(2019)
Industrial Design — BFA
- Interior Design, Environmental Design, Public Space Design, Theatrical Stage Design
SKILLS
- Immersive Technologies: Unreal Engine, Unity, TouchDesigner
- Motion & Interaction Design: Adobe Creative Suite, Cinema 4D, Blender, Rive, Figma, TouchDesigner
- Programming & Prototyping: P5.js, Node.js, JavaScript, Arduino
- Product Design: Designed user experiences and interfaces, conceptualized product features, and contributed to the overall design strategy, ensuring alignment with user needs and business goals.
- Research Expertise: Multi-sensory design, human-computer interaction, narrative construction, emerging technologies.
- Leadership & Project Management: Led cross-functional teams, managing end-to-end project development from ideation through to final delivery, collaborating with specialists to ensure cohesive, user-centered solutions.
SELECTED AWARDS & SHOWCASES
- Awarded TSOA Graduate Scholarship | Red Burns Scholarship | Rudin ITP Scholarship (2022 - 2024)
- ITP Thesis Show (2024): Presented and showcased mixed media project, "Connected-Disconnected" Link
- XR Guild Showcase (2024): Presented and showcased "Connected-Disconnected"
- ITP Spring Show (2024): Showcased "Connected-Disconnected"
- ITP Winter Show (2023): Showcased VR project, "Disease of Doubt" Link
- ITP Winter Show (2023): Showcased AI-driven interactives, "Sound Communication" Link
- The Call (2020): Art direction and motion graphics in VFX contribution for the award-winning film, screened at multiple international festivals and currently streaming on Netflix. Link
- CHINAPLAS 2018 | CHINAPLAS 2017: Conducted end-to-end interactive application for "Automotive" for SK Global Chemicals, showcased at Asia's leading plastics and rubber exhibition. Link Portfolio Link
- CES Innovation Award (2017): Designed and led project for content creation of "WATER MAP, AIR MAP, SLEEP MAP" for Coway, showcased at CES 2017. Link 1 Link 2 Portfolio Link
- CES Innovation Award (2016): Designed and led project for content creation of "IO Care" and "Total Care Solution" for Coway, showcased at CES 2016. Portfolio Link
- Sculpture in Motion (2016): Designed motion graphics artwork as a media artist for Hyundai Motors' exhibition. Link 1 Link 2 Portfolio Link
WORK EXPERIENCE
Senior Motion Designer, Interaction Designer, Project Lead, & Content Design Consultant | Cultural Institutions, Exhibitions and museums | motionEmotion LAB, Seoul, Korea, 2013 – 2018
- Delivered award-winning brand motion graphics and data visualizations showcased at CES (2016, 2017).
- Designed engaging multimedia content, translating complex data into visually impactful narratives for global audiences.
- Designed interactive exhibition elements integrating user participation and content to deepen audience engagement.
- Spearheaded the conceptualization and execution of information design and interactive media for museums and major clients in the technology and automotive industries.
- Partnered with cross-disciplinary teams to implement interactive design strategies into client communications.
- Collaborated with cross-functional teams to enhance user engagement through experimental design solutions.
Art Director | Film, Commercials | RD 101, Seoul, Korea, 2019 – 2020
- Supervised and directed the art team specializing in matte painting, concept art, and motion graphics for film and commercial projects.
- Led the visual concept development and ensured alignment with the creative theme for feature films, commercials, and music videos.
- Partnered with filmmakers and producers to design and implement visually compelling motion sequences and VFX.
- Managed cross-functional teams, providing guidance to artists and ensuring timely delivery of high-quality visual content.
- Collaborated with clients, including major film studios and global brands, to deliver tailored design solutions for various media platforms.
Media Artist & Freelance Motion Designer | Various Clients, Korea, 2010 –2022
- Delivered motion and interaction design solutions for exhibitions, including Hyundai Motors’ Sculpture in Motion (2016).
- Designed visual effects and motion sequences for exhibitions and media projects, collaborating with filmmakers and producers.
- Partnered with film directors and producers to craft visual effects and narrative-driven motion sequences for TV shows, commercials and films.
>> Discover detailed project information and the client list here >> Project List
TEACHING & MENTORSHIP EXPERIENCE
Kaywon University of Art & Design, Department of Advertising & Branding, South Korea
Adjunct Faculty (Courses: Motion Graphics, Interaction Design), March 2015 - June 2022
- Designed curriculum combining creative design and technologies.
- Fostered inclusive, hands-on learning environments rooted in constructionist principles.
- Incorporated UX research methods (e.g., user interviews, surveys, usability testing, personas, journey mapping) to connect design outputs with brand and service design.
- Received high evaluations for empowering students to explore innovative creative practices.
- Mentored students on industry-driven projects, integrating emerging technologies into creative design solutions while connecting brand identity with innovative design features.
PROJECTS & RESEARCH
Connected-Disconnected (2024~) Link
- Explored mixed-reality platforms (hypertext, VR, 3D) to investigate how distinct technical features mediate human interactions, seeking new possibilities through innovative methods.
- Developed narrative-driven experiences where participants immersed themselves in protagonists’ consciousness, exploring themes of connection and control.
Sound Communication (2023-2024) Link
- Conducted AI-driven sentiment analysis experiments that transformed text into soundscapes for non-verbal emotional communication.
- Explored multi-sensory communication methods inspired by the interaction between text, sound, and emotions.
Disease of Doubt (2023) Link
- Co-designed a VR and physical theater experience to depict psychological states of Obsessive-Compulsive Disorder (OCD).
- Used immersive media to foster empathy for mental health challenges.
Secret Words (2023) Link
- Created an intuitive, sound-reactive projection where hidden words are revealed through audience interaction, symbolizing the concept 'Spit out your secret words.'
- Explored themes of self-expression and how people connect through public and private communication, emphasizing the interplay between visibility and voice.
- Showcased how participatory design and sound-visual interaction amplify emotional storytelling.
Analysis of Experiential Content Utilizing Multi-Sensory Interface: Focusing on the Cases of Brand Experience Marketing (2019)
* Published in 2019, this thesis is archived in the National Assembly Library of Korea Link.- Focused on event content strategies to reinforce brand image through multi-sensory interfaces.
- The study categorized 70 cases into 4 clusters: Intuitive Behavior, Emotional Sharing, Control-Immersion, and Passive Reaction.
- Developed a framework for experiential content design, integrating sensory combinations and interaction methods aligned with brand messaging.
- The research contributes to the planning of multi-sensory experiential content and its applications in marketing strategies.